Masked Dragon
FIRE 3

Masked Dragon

  • ATK:
  • 1400

  • DEF:
  • 1100

  • View:
  • 3979




When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Dragon-Type monster with 1500 or less ATK from your Deck.




 
 
AI Power Analysis
ExtenderConfidence: Medium
51± 5/ 100
Power Score
Intrinsic 50
Deck 51

Masked Dragon — Power Evaluation

Final Score: 51 ± 5 · Confidence: Medium

  • Intrinsic: 50 · Deck: 51 · Meta: provisional
  • Primary role: Extender · Secondary: Combo enabler, Material body

Why it scores here

Masked Dragon scores as a specialized dragon extender, strongest when battle-destroyed to summon follow-up dragons for synchro/xyz combos. Its 60% concentration in Tenpai Dragon decks and 76% co-deck with Black Rose Dragon confirm this intended role. However, the effect requires specific destruction timing and lacks opponent interaction. The Level-3 dragon body provides clean material utility even when negated, but lack of combo evidence means combo power is inferred from archetype popularity rather than observed.

Axis scores

Axis Score Evidence
Accessibility 35 A Level-3 dragon with no shown archetype search support; run 2–3 copies per deck as a filler body rather than tutored, requiring draw or specific summon setup (verified: 246 decks, 2.33 avg copies)
Combo & Conversion 40 Destroyed → summons one dragon from deck for roughly +1 board extension; no combo records to confirm typical boards built or turnaround (inferred from 60% Tenpai Dragon concentration and Black Rose Dragon 76% co-deck rate)
Resource Economy 45 One dragon destroyed and replaced by deck summon yields roughly even card count, with potential advantage if the searched dragon is better-positioned for the next step (inferred: +0 immediate resources, slight conversion upside)
Effect & Interaction 15 Zero opponent disruption—no negation, removal, or board interaction (verified: effect text is pure recursion, summons a dragon from deck only)
Material Utility 70 Clean Level-3 dragon with FIRE attribute; fits Rank-3 Xyz, dragon synchro, and multi-dragon combos even when effect is negated (verified: Level 3, Dragon type, works as material when blanked)
Resilience & Flexibility 30 Effect requires battle destruction, a specific condition; non-destruction removal bypasses it; 1400 ATK body is fragile to typical interaction (inferred: condition-gated, limited to field-centric strategies, vulnerable to alternate removal)
Deck-Building Efficiency 60 Dragon-specific (not fully generic); 2–3 copy redundancy and 40-archetype use suggest semi-splashable mid-range play, not forced inclusion or free slot (observed: 246 decks, 40+ archetypes, 2–3x runs standard)

Calculation

Weight profile: 0.7 Extender + 0.3 (0.5 Combo enabler + 0.5 Material body). Intrinsic ≈ 50, Deck ≈ 51, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Clean Level-3 dragon material with FIRE attribute; fits rank-3 Xyz, synchro, and fusion lines
  • Highly redundant in home archetypes (2–3 copies standard), suggesting reliable access when drawn
  • Modest 1400 ATK avoids brick classification; reasonable beater in a pinch
  • Appears in 40+ archetypes, confirming semi-generic dragon appeal across multiple homes

Weaknesses

  • Effect requires battle destruction, a specific and unreliable condition outside intended archetype lines
  • No innate way to trigger destruction on your turn; depends on opponent attacking or specific spells (e.g., Black Rose Dragon)
  • Low accessibility in unfamiliar decks; not typically tutored, not an opening-hand play
  • Zero opponent interaction—pure utility and setup, no disruption or negation
  • No combo evidence recorded; combo power inferred from deck concentration rather than observed play

Counters / choke points

  • Non-destruction removal (banish, bounce effects) bypasses the effect and denies the dragon summon
  • Hand-trap summoning blocks (Ash Blossom & Joyous Spring) stop the follow-up dragon after Masked Dragon dies
  • Graveyard banish effects (D.D. Crow, Macro Cosmos) prevent the trigger by keeping Masked Dragon out of the Graveyard

Best use

Battle-destruction-triggered dragon extender for synchro/xyz combos. Decks: Tenpai Dragon, Red-Eyes, Dragon Synchro. Suggested copies: 2.

Evidence & gaps

  • Verified: Masked Dragon is a Level-3 FIRE Dragon with 1400 ATK / 1100 DEF; Effect text: When destroyed by battle and sent to Graveyard, summon one Dragon-Type monster with 1500 or less ATK from the Deck; Appears in 246 decks, 246 main deck, 0 side deck; Runs 2–3 copies per deck (distribution: 1x=29, 2x=106, 3x=111); Top partner Black Rose Dragon appears in 76.4% of Masked Dragon decks
  • Observed: Highest deck concentration: Tenpai Dragon (41.1% + 19.1% = 60% combined); Secondary homes: Red-Eyes (9.8%), Charmer (3.7%), Bystial (3.7%); Appears in 40 distinct archetypes overall; Average 2.33 copies per deck indicates high redundancy in intended lines; Distinct archetype count of 40 suggests semi-generic status within Dragon decks
  • Inferred: Function as extender: destroyed by Black Rose Dragon or similar effects, summons follow-up dragon for Synchro/Xyz material; Level 3 and Dragon type make it clean material for Rank-3 Xyz and dragon synchro lines; Filler dragon body that fills deck count while providing an extender effect when destroyed; Combo conversion estimated at moderate (one-card into one additional dragon) based on deck concentration, not observed combo data; Material utility scored high despite modest ATK because it functions even when effect is blanked (still Level-3 dragon for material)
  • Data gaps: No combos supplied — combo conversion estimated from archetype concentration and partner ratios, not observed play sequences No guides supplied — no human strategic analysis to confirm intended role or edge cases No usage statistics (StatisticsCard data) — archetype inclusion percentages derived from 246-deck sample only, not historical/large-scale data No banlist token — assumed unlimited (3 copies per format) No evidence of how often the effect actually triggers in practice (draw rate, opponent attack frequency, etc.)











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